[ -- Helper Here -- ]
Please Register Before Read
And Please Support And Donate Malaysia Forum

Solid Angle Cinema4D To Arnold 2.4.5.1 for (Cinema4D) Logo-214

By Admin : Black Deejay


Join the forum, it's quick and easy

[ -- Helper Here -- ]
Please Register Before Read
And Please Support And Donate Malaysia Forum

Solid Angle Cinema4D To Arnold 2.4.5.1 for (Cinema4D) Logo-214

By Admin : Black Deejay
[ -- Helper Here -- ]
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Solid Angle Cinema4D To Arnold 2.4.5.1 for (Cinema4D)

Go down

Solid Angle Cinema4D To Arnold 2.4.5.1 for (Cinema4D) Empty Solid Angle Cinema4D To Arnold 2.4.5.1 for (Cinema4D)

Post by didi7789 Mon Feb 25, 2019 5:05 pm


Solid Angle Cinema4D To Arnold 2.4.5.1 for (Cinema4D) 32badd233b3da478acb737dd13d8b3ab
Solid Angle Cinema4D To Arnold 2.4.5.1 for Cinema4D | 549 MB (Total)
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.


Features:
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD

System Requirements

In general, Arnold is going to work on pretty much any 64-bit system where Houdini, Maya, Cinema 4D, 3ds Max, Katana, or Softimage works. However, there are some minimum OS requirements:

OSX 10.8 or later
Windows 7 or later, with the Visual Studio 2015 redistributable
Linux with at least glibc 2.12 and libstdc++ 3.4.13 (gcc 4.4.7). This is equivalent to RHEL/CentOS 6
CPUs need to support the SSE4.1 instruction set

Home Page -
Code:
https://www.solidangle.com/arnold/



-:DOWNLOAD FROMLINKS:-

RapidGator
Code:

https://rapidgator.net/file/c97c630ee8e6b663cf9599a1794f28b6/C4DtoA-2.4.5.1-win-R18.rar.html
https://rapidgator.net/file/2377306ead94d8cdb3f09a56901808ca/C4DtoA-2.4.5.1-win-R19.rar.html
https://rapidgator.net/file/b58048ee8e7e97197b8ff17c810c788e/C4DtoA-2.4.5.1-win-R20.rar.html

NitroFlare
Code:

http://nitroflare.com/view/11B2F69ADF6CD57/C4DtoA-2.4.5.1-win-R18.rar
http://nitroflare.com/view/85F149CF819682A/C4DtoA-2.4.5.1-win-R19.rar
http://nitroflare.com/view/0E465CE596E4469/C4DtoA-2.4.5.1-win-R20.rar

Don't forget to say Thanks !!!

didi7789
 
 

Posts : 49119
Thanks : 1
Join date : 2013-01-04

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum